Jupiter

Jupiter is a Colonial capital ship in .

Background
Designed by Sinon Quade as a direct response to the rise in Cylon aggression, the Jupiter class is the pinnacle of Colonial battlestar design. A fine balance of size, armour and artillery make it the most powerful warship currently flying for Colonial Fleet. Production of the Jupiter class is limited by the Articles of Colonization, with only one to be built for each of the Twelve Colonies.

Weapons layout and performance
The ship has a 25% base damage reduction and 100% base subsystem repair rate. Its firewall regerates at a rate of 100/s.

Special abilities
The Jupiter possesses point defense turrets on either side, generating a protective flak field to deter enemy fighters and destroy incoming munitions.

Strategy
The Jupiter works best with other craft to balance its strengths and weaknesses. While it has thick armor and powerful ballistic weapons, it is light on munitions and mobility. It has three squadrons available (2 fighter/utility, 1 raptor/utility), making it a more powerful alternative to the Atlas, and having more options than any other battlestar class ship. In a firefight, the Jupiter behaves much like an upgraded Artemis-class battlestar, giving it more staying power in the fight and an upgrade in ballistic weaponry. The added fighter/utility slot creates more options for both defense and offense, giving it greater versatility than the Artemis.

While it lacks the additional munition slot of the Minerva-class battlestars, it can take significantly more damage in a prolonged engagement and is less likely to rely on a direct-fire engagement (high-risk, high-reward) strategies, making it a stabilizing element in the battlescape.

Players should consider the battlestar as the 'core' of a battlestar group and build around their preferences. Scout ships, like the Manticore, provide a range benefit for the battlestar to set up ballistic trajectories and guided munition targets. The Jupiter, in particular, benefits from having several munitions-heavy escorts, such as the Ranger or Janus, to compensate for its lack of munitions slots. A Celestra is also a viable support option, as boosting the armor of the Jupiter may give it even greater power to outlast prolonged exchanges or reload critical munitions.

In combat, expect the Jupiter to be a 'lightning rod' for missile barrages and prepare accordingly with layered defenses to screen attacks. Use escort ships to draw enemy fire, sweepers to detonate chaff, flak to block missiles, and PCMs to destroy incoming fire.