Nuke

Nuke is a munition type in .

Background
Single high yield nuclear missile.

Overview
After nearly a generation of disuse by Colonial forces after the Imperial wars, the Quorum lifted the ban on nuclear weapons to meet the escalating violence and capabilities of Cylons during their rebellion.

While it is the most powerful weapon in either sides' arsenal, it has several limitations, including a single-shot capacity for salvos and a slow travel velocity.

Strategy
The nuke is a single-shot, high damage warhead that requires a confirmed dradis contact before it can be launched at a target. This limitation, mixed with there being only one warhead for that munitions slot, makes it a very dangerous but limited weapon to deploy, finding the right time to fire it is crucial.

The nuke has a 15km explosion radius, so the idea time to deploy it is when a target ship has as many other nearby ships as possible. Either fighters or smaller support craft would be ideal.

The Nuke's 5 second firing delay, and slightly slower flight speed means that the target may have already moved from the most optimal position before it hits.

Dealing 160 Armor and 160 Hull damage in one hit provides a devastating amount of damage on a target, and is perfect for removing a strong enemy ship from the battle immediately, relieving pressure in tight spots, or preventing a fleeing ship from closing in on a mission-critical target.

Adding a Celestra to the player's Colonial fleet can add up to two additional shots, as the ship can restock ammunition during combat.