Cerberus

Cerberus is a Cylon capital ship in .

Background
A supercarrier by Colonial standards, the Cerberus is the mainstay of Cylon assault forces. With greater hangar capacity than any other warship, and hull plating to rival a battlestar, the Cerberus provides an imposing tactical presence on any battlefield.

Weapons layout and performance
The ship has a 15% base damage reduction and 80% base subsystem repair rate. Its firewall regerates at a rate of 77.5/s.

Strategy
Usable as a „Hive” carrier. In this scase, equip with 2 fighters (Raiders best) and with a fighter supporter (Wardriver best to counter the enemy squadrons evade {-15)}), after entering the game, overclock every subsystems to the maximum ( 15»30, at the cost of the others) that affects the squadrons (Hangar {for squadrons evade and fast deploying from repairs} & Engineering {for faster squadron repairs }), then keep it safe from enemy firing solutions (to provide these bonus, when destroyed all the evading points gone) and focus on your squadrons and their tactics.

(In a 3 vs 3 dogfight; 2 Raiders + a Wardriver; with Jamming mode enabled + 1 Cerberus carrier’s bonues; 30 ep {evade points} & 0.9 do {damage output}

Versus

Scenario 1; 3 Viper mark II + 2 Atlas carriers (-1 squadron in theory) bonuses; {35-15=}20 ep & 1.2 do.

Scenario 2; 3 Viper mark II + Adamant/Battlestars bonuses; {20-15}5 ep {except with the Minerva battlestar, then it is 0! } & 1.2 do.

Scenario 3; 3 Viper mark II + Berzerk bonuses; {50-15}35 ep & 1.2 do {the only possibility to lose in this case}. )