EMP Generator

EMP Generator is a munition type in .

Background
Electromagnetic pulse generator.

Overview
A localised EMP generator. The pulse will severely disrupt the systems of all nearby ships, and temporarily disable squadrons. A grounding kit minimises the damage done to the host ship's systems.

Range: 400m

Firing delay: 2.2s

Strategy
The EMP generator works best as a weapon of last resort, particularly for battlestars. It will cripple enemy capital ships, squadrons, and munitions within range, but at the cost of also crippling the firing Colonial ship temporarily.

Defensive players should consider using this as a "last line of defense" if a Battlestar is becoming overrun with boarding parties and incoming missile attacks. Players favoring very aggressive offense can similarly use it by boost thrusting a ship into the center of an enemy formation and blowing it in the center to punch a hole in the enemies' lines. In either case, using scout or escort ships to flank during this firing ship's disability period will increase survivability. Additionally, the firing ship can put systems on repair to bring them back to full strength.