Torpedo

Torpedo is a munition type in .

Background
Low yield, high quantity torpedo salvos.

Overview
The torpedo is a direct-fire, unguided munition for use by all factions. With reasonable damage to both armor and hull points, a large armament stack, and relatively low restock cost, it is a staple of combat for capital ships.

Strategy
As an unguided munition, units armed with the torpedo will need to draw in close to their targets, making this munition ideal for ranged scouts and perimeter escorts.

Because of its low range, the torpedo benefits from use after other guided munitions, such as the Guided Missile or Armor-piercing salvos. In general, the torpedo is an effective follow-up weapon to attack weak points exposed by other ammunition.

Using this ammunition effectively requires strict attention to the firing plane on the Z-axis (e.g. is the firing unit higher or lower than the enemy unit?) as well as the firing ship's current acceleration and pitch. Firing after making a pin-point turn will cause the torpedoes to 'spray' in an arc, diminishing the overall number of hits and damage done.

To maximize effectiveness, players should focus on direct-fire in a straight line so that each torpedo strikes roughly the same spot on the enemy unit, thus weakening the area to follow-up attacks.

Use in capital ships depends on player preference, but escort ships (e.g. Ranger, Janus) may benefit more from using the torpedo ammunition, given the well-rounded nature of damage and their ability to carry multiple munitions.