System processes

Cylon forces don’t rely as much on coordinated crews as they do processing power. When playing as Cylon units in multiplayer or skirmish mode, instead of access to the Posture slider, you will instead of complete control of each individual subsystem via the system processes screen. System Processes is accessed via the ship Command menu, or the ship Info panel.

Like Colonial ships, each Cylon unit has a CIC subsystem. Instead of Posture Effect, however, there are two functions: processing power and system overclock.


 * Processing Power is the finite amount of power to be distributed between the unit’s subsystems. This number varies between units depending on subsystem arrangements.
 * System Overclock is the amount by which a subsystem’s Strength can exceed its Health. adjusting processes

To redistribute power between subsystems, click on the handle inside of the Strength bar of the Subsystem you wish to alter. As you increase or decrease the strength of the subsystem, it will redistribute power to and from all of the other subsystems to accommodate the change.

If there is a subsystem that you do not want to change while redistributing power, you can click on the lock to the right of the subsystem. This will prevent the subsystem from gaining or losing power while other subsystems are being manipulated.