Ranger

Ranger is a Colonial capital ship in .

Background
Originally a Picon specialist design, the Ranger class cruiser has more recently become popular throughout the Twelve Colonies. Its combination of long-range dominance and skirmish-range turret configuration makes it a highly effective all-rounder in any strike group.

Weapons layout and performance
The ship has a 20% base damage reduction and 100% base subsystem repair rate. Its firewall regenerates at a rate of 100/s.

Strategy
The Ranger is, essentially, a missile boat. Due to its fast profile and low armor, it is best not to rely on its turrets for damage.

Like the Janus, this ship works best in a direct-fire capacity, using the missile payloads to weaken or fully destroy armor/hull points. One benefit of the Ranger is to use it's dual chambers as a "double-barreled" weapon to eliminate the Cylon maneuverability advantage. Given that Cylon units react to intense damage by maneuvering weak spots away from fire and exposing stronger, undamaged sections -- by firing both chambers simultaneously, the player can severely damage enemy units and pulverize a single spot.

Additionally, unlike the Janus, the Ranger's slots only require a single turn for cooldown, allowing for continuous fire by alternating chambers. This gives the Ranger the edge in shorter engagements; however, the Janus' extra weapons slot will allow more munitions to fire overall.

The Ranger pairs well with gunships and battlestars, in particular, due to its high rate of munitions fire and maneuverability, with the larger units covering its lack of ballistic firepower.