Viper Mk II

Viper Mk II is a munition squadron type in .

Background
The Mk II variant of the Viper sheds the older model’s reliance on armor plating, and instead relies on the reflexes and intuition of the pilot. Faster propulsion and updated RCS provides the Mk II unparalleled superiority in space and atmospheric combat.

Strategy
The Viper Mk II is much the same as the Mk I in strategy, better for all things the Mk I is capable of. In particular it significantly outperforms in munitions interception and direct combat with enemy fighters.

A strategy to beat out superior numbers against AI is to bait Raiders into a debris mine launched in front of a lone support squadron weakening them for your fighters.

An additional strategy that works on players is to launch munitions while enemy fighters are on a defend order and have your fighters attack the same turn giving a massive advantage of damage without return fire.

It's not a trap
What too many fall into is the Viper Mk II being worse than the Viper Mk I, this is absolutely incorrect as while it has 2 less craft it's guns do more damage and are more accurate. Additionally due to how squadron brawls work speed is a significant advantage as it allows your squadron to do more damage quicker. To break down how much better it is, a Viper Mk II squadron does 3.2 damage between all craft, while a Viper Mk I squadron does 3 damage between all craft while hitting less of those shots, the higher individual HP of the Viper Mk II's craft over the Viper Mk I's craft can also lead to overall better durability of the craft under fire as well.